Nickelodeon Animation

LEAD LOOK DEVELOPMENT/TEXTURE ARTIST

iCIMS ID
2021-16308
Job Locations
US-CA-Burbank
Job Type
Full-Time Staff

About The Brand

For over 30 years, the Nickelodeon Animation Studio continues to be one of the largest producers of television animation in the world, reflecting all kids today. Based in Burbank, Calif., with offices in New York, the Studio, designed by our artists and for our artists, is home to the world's greatest creative talents. Our campus of creativity houses top-notch talent, storytellers, artists, production teams, voice actors, cartoon experts and more. At Nickelodeon, we are always looking to recruit dedicated craftspeople to help bring groundbreaking new ideas to life and that starts with you! We are leading the way in animated content for TV series, TV movies, shorts and theatrical features. Some of our new upcoming original animated series include, Kamp Koral: SpongeBob's Under Years, Rugrats, Middlemost Post, Star Trek: Prodigy, Big Nate and Santiago of the Seas, among others. Our content development teams are creator-driven, our work culture is collaborative, our mentorship of new talent is second to none, and we are committed to hiring inclusively to reflect authenticity in the diverse stories we want to tell. Join us!

Overview and Responsibilities

 

  • Texture Painting and Shader Development.
  • Must be capable of creating painterly, stylized, procedural, and photorealistic textures in several specified styles.
  • The ideal candidate must have a critical eye with his or her own work, be able to follow reference material and concept art, be organized, have the ability to problem solve, be resourceful and creative, and work well with a team.
  • Ability to texture in several specified styles per CG show.
  • Texture paint 3D characters, props, and sets within Maya, Photoshop, and BodyPaint.
  • Set up Maya shaders/shader networks and use them to achieve desired looks.
  • Review UV’s for texturing when needed.

Basic Qualifications

 

  • Must have a portfolio and demo reel that demonstrates texture painting skills.
  • Minimum 3 years’ experience in the television, gaming, or feature film industries.
  • Excellent artistic, painting, and texturing skills.
  • Ability to create high quality texture maps, including all supporting maps (bump, specular, transparency, etc).
  • In-depth understanding of color theory and application.
  • Experienced level skills in Maya.
  • Understanding of the Maya Shading networks and capabilities. 
  • Understanding of UV layout and principles.
  • Understanding of the CG Pipeline.
  • Excellent verbal and written communication skills.
  • Knowledge if Redshift preferred.
  • Excellent organizational skills. Ability to multitask effectively, prioritize competing demands, and follow through on details.
  • Must be flexible enough to deal with changing role requirements.
  • Ability to work as part of a team as well as be resourceful and self-driven.

Additional Qualifications

  • UV unwrapping skills a plus, but are not required.
  • Mudbox skills a plus, but are not required.

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