Nickelodeon Animation


Job Locations
Job Type
Temporary / Per Diem / Freelance

About The Brand

For over 30 years, the Nickelodeon Animation Studio continues to be one of the largest producers of television animation in the world, reflecting all kids today. Based in Burbank, Calif., with offices in New York, the Studio, designed by our artists and for our artists, is home to the world's greatest creative talents. Our campus of creativity houses top-notch talent, storytellers, artists, production teams, voice actors, cartoon experts and more. At Nickelodeon, we are always looking to recruit dedicated craftspeople to help bring groundbreaking new ideas to life and that starts with you! We are leading the way in animated content for TV series, TV movies, shorts and theatrical features. Some of our new upcoming original animated series include, Kamp Koral: SpongeBob's Under Years, Rugrats, Middlemost Post, Star Trek: Prodigy, Big Nate and Santiago of the Seas, among others. Our content development teams are creator-driven, our work culture is collaborative, our mentorship of new talent is second to none, and we are committed to hiring inclusively to reflect authenticity in the diverse stories we want to tell. Join us!

Overview and Responsibilities


  • Work with the Pre-vis Supervisor to create models for environments, props, and occasionally characters to be used in the Pre-vis/Rough Layout process.
  • Ensure that all models reflect the design aesthetic and shape language of the Production Designer and Art Director.
  • Create detailed modeling guidelines for each set design (to be built at vendor studio). Check, notate, or modify Pre-vis/Art models against final vendor models to ensure proper registration between all representations of an asset.
  • Complete tasks within the time allotted.

Basic Qualifications

Basic Qualifications:

  • Low polygon modeling skills to represent complex geometric assets to optimize scene efficiency.
  • Extensive knowledge, experience and skill sets implementing the following into a Maya production pipeline.
  • The ideal candidate should be an artist who understands rigging complexity in addition to Modeling.
  • Basic understanding of shaders and textures in order to apply simple surfacing to modeled assets.
  • A good understanding of model scale including proper architectural guides and standards to maintain proper scale consistency across a show.
  • advanced knowledge of modeling both organic and hard surface environments and props, Maya’s referencing system, organizing complex hierarchies, creating lo res proxies, and utilizing IK – FK – and Deformer based rigs.
  • A great "can do" attitude and open-mindedness to non-traditional solutions is essential.

Additional Qualifications

Desired Qualifications:

  • A minimum of 3-5 years of industry experience in film, broadcast, and/or games.
  • A good sense of Maya scene organization, hierarchy creation, node naming, and optimization: Mise en place.


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