Nickelodeon Animation

3D FX ARTIST

iCIMS ID
2021-15828
Job Locations
US-CA-Burbank
Job Type
Temporary / Per Diem / Freelance

About The Brand

For over 30 years, the Nickelodeon Animation Studio continues to be one of the largest producers of television animation in the world, reflecting all kids today. Based in Burbank, Calif., with offices in New York, the Studio, designed by our artists and for our artists, is home to the world's greatest creative talents. Our campus of creativity houses top-notch talent, storytellers, artists, production teams, voice actors, cartoon experts and more. At Nickelodeon, we are always looking to recruit dedicated craftspeople to help bring groundbreaking new ideas to life and that starts with you! We are leading the way in animated content for TV series, TV movies, shorts and theatrical features. Some of our new upcoming original animated series include, Kamp Koral: SpongeBob's Under Years, Rugrats, Middlemost Post, Star Trek: Prodigy, Big Nate and Santiago of the Seas, among others. Our content development teams are creator-driven, our work culture is collaborative, our mentorship of new talent is second to none, and we are committed to hiring inclusively to reflect authenticity in the diverse stories we want to tell. Join us!

Overview and Responsibilities

Summary:

  • Nickelodeon Animation Studio is looking for an FX Artist skilled, among other things, in Houdini, Maya Fluids, RealFlow, and Nuke.

Basic Qualifications

Responsibilities:

  • Design, animate, light and composite high-quality FX into completed shots, design and build expression-based FX rigs and build and maintain MEL and Python based tools to support the FX pipeline.
  • Complete understanding of dynamics, including particles, nParticles, nCloth, rigid bodies, soft bodies and fluid systems.
  • Expertise in Houdini.
  • Expertise in Nuke.
  • At least 2 years’ experience working within a 3D production pipeline.
  • TV production experiences a plus.
  • Advanced knowledge in rendering, including experience using Redshift and building shading networks.
  • Expertise in Real Flow.
  • Knowledge of After Effects CC a plus

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