Work with the Lead Environment Artist to create models for environments, props, and occasionally characters.
Rig all assets included in the environment and uv unwrap the environment model.
Candidate required having fundamental knowledge of modeling both organic and hard surface environments and props, Maya’s referencing system, organizing complex hierarchies, creating lo res proxies, and utilizing IK – FK – and Deformer based rigs.
Aid in the research, development and implementation of methods and techniques.
Complete tasks within the time allotted.
The Environment Artist should have 2-4 years of industry experience in film, broadcast, and/or games (Not Mandatory).
The ideal candidate should be an artist who can model and have proficient rigging skills.
A great "can do" attitude and open-mindedness to non-traditional solutions is essential.
We are looking for individuals who have extensive knowledge, experience and skill sets implementing the following into a Maya production pipeline.